Thursday 29 May 2014

Basic Overview Of Siemens HMI Software

By Marci Glover


Human-computer interaction as a branch of computer science is concerned with the user-oriented design of interactive systems and their human-machine interfaces (HMI). Knowledge of computer science is complemented by cognitive science, ergonomics, sociology to create Siemens HMI software. Important sub-areas of human-computer interaction, include usability engineering, E -learning, context analysis, interaction design and information design.

A set of multiple monitors, devices and control surfaces form a console or management station. From a console, an operator receives notifications and performs control actions. A control room may contain one or more control stations. The control rooms and control stations can be found in many different applications, such as control tower of an airport, control center for police and ambulances and nuclear power plant. The design of the passenger compartment of airplanes and helicopters includes the highly specialized user interfaces.

The most important international conference series in the field of human-computer interaction is the Conference of Human Factors in Computing Systems. It is organized by the Special Interest Group. Human-machine interaction (HMI) defines the means and tools implemented so that humans can control and communicate with a machine. Improving the ergonomics of a man-machine interface in particular the objective of optimizing the development workstation and thus reduce the risks of working on screen (musculoskeletal disorders, eye fatigue, burnout syndrome, stress) is an important aspect. There are many ways for people to interact with surrounding machinery. These ways are very dependent on interaction devices.

The term human-machine interface is sometimes used to refer to what is best described as direct neural interface, or some imaginary technology can make a direct connection between the human nervous system and a computer. The user interface is to be understood as an intermediary between man and machine, and may include both the hardware and software side of a machine.

Some techniques which attempt to make the interaction more natural include automatic speech recognition or gestures used to send information to a computer. TTS allows you to send audio signal understandable by humans. Data gloves offer a more direct option to the mouse interaction. The HMIs try to immerse users in a virtual reality or augment reality. Interactive tables provide a strong coupling between the direct manipulation by users on a device and feedback.

Industrial computers, PLCs are still largely equipped with pushbuttons and LEDs. In the car, people first interacted with simple mechanical means and the evolution of computing and robotics led to more sensors and information available to the driver who has to choose the action to perform via the steering wheel, brake pedal and various switches (lights, cruise control).

The main task of human-computer interaction is to improve the quality of interaction, making computers easier to use and responsive to user needs. Long-term goal of human-computer interaction is to develop a system that will reduce the barrier between the human cognitive model and understanding of computer assigned tasks. HMI specialists usually deal with the practical application of development methodologies to real global problems. Their work often revolves around the development of graphic and web interfaces.

From an organic point of view, it is possible to distinguish three types of HMI: The acquisition interfaces: buttons, knobs, joysticks, computer keyboard, MIDI keyboard, remote control, motion sensor, microphone with voice recognition. The combined interfaces: touch screens, multi-touch control feedback. Games and virtual worlds such as Second Life, Everquest or Wolfenstein, where several players or users enjoy overall immersion in a common landscape, provide insight into new relationships that can be implemented through realistic interfaces.




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